Proxima

Rate this post

Name: Proxima
Type: Crime Boss
Species: Grindalid
Homeworld: Corellia
Gender: Female
Born:
Died:
Hair Color: None
Eye Color: Green
Height: 4.88m
Weight:
Skin: White

DEXTERITY 2D
Blaster: 2D+2
Brawling Parry: 4D+2
Dodge: 4D

KNOWLEDGE 3D+2
Alien Species: 6D
Bureaucracy: 5D
Business: 5D
Business: Corellian Underground 8D
Cultures: 4D+1
Heist Coordination: 6D
Intimidation: 5D
Languages: 4D+1
Planetary Systems: 5D+1
Streetwise: 6D+2
Tactics: 4D
Value: 6D
Willpower: 4D+2

MECHANICAL 2D

PERCEPTION 3D
Bargain: 5D+2
Command: 4D
Con: 5D
Gambling: 6D+1
Persuasion: 5D

STRENGTH 4D+1
Brawling: 6D
Climbing/Jumping: 5D
Swimming: 7D

TECHNICAL 2D
Security: 4D

Special Abilities:
Aquatic: Grindalids can breathe both air and water. In addition, fertile females must lay, hatch, and care for their hatchlings underwater.

Dark Vision: Grindalids can see in darkness or low-light conditions without penalty.

Lesser Limbs: Grindalids’ primary forelimbs function like a typical humanoid. However, their numerous smaller limbs, though less developed, aid them in certain functions. In game terms, for every full 2 meters in length that a Grindalid’s body has, the various smaller pairs of limbs that run along that 2-meter length of body grant a +1 bonus to running, climbing/jumping, or swimming skill rolls. For example, Lady Proxima’s 4.88 length grants her a combined +2 bonus to her running, climbing/jumping, or swimming skill rolls.

Maternal Instinct: Matriarchs of Grindalids family units are devoted to their hatchlings. They will prioritize the survival of their children above those of others and other relations.

Matriarchy: Groups of Grindalid are often ruled by a female leader. Males are subordinate to fertile females in particular, even if a given Grindalid woman is not their biological mother.

Photosensitive Skin: The Grindalid homeworld has a dense atmosphere that filters out most light, meaning that direct sunlight is dangerous to the species. For this reason, most Grindalids tend to remain in the dark depths of planets with stronger sunlight. In game terms, for every round that a Grindalid is exposed to direct sunlight, she suffers damage — with the injury manifesting as a painful, bubbling burn. The first round incurs an automatic Stunned result; the second round incurs a Wounded result; the following round a Wounded Twice result, and so forth. The potentially lethal wounds accumulate until the Grindalid can seek appropriate cover. Grindalids that brave the sunlight, like White Worm enforcer Moloch, must wear protective armor or coverings to do so safely.

Segmented-Body Control: Although the Grindalids are somewhat slower on land than most humanoids in terms of overall speed, their segmented bodies allow them to be surprisingly agile over the short distances the lengths of their bodies can cover. In game terms, Grindalids that are at least 3 meters in length/height gain a +1D bonus to braw attacks or dodges and parries (depending upon their declared actions) against opponents within three meters of distance.

Sharp Teeth: The Grindalids possess sharp teeth that inflict STR+1D damage if used in combat.

Force Sensitive: N
Force Points: 1
Dark Side Points: 0
Character Points: 4
Move: 7

Equipment: Vast Wealth, jewelry, comlink, datapad

Background: Lady Proxima was a Grindalid female crime boss who operated out of a lair on Corellia during the Imperial Era and First Order-Resistance War. She was the leader of the White Worms, a group that took in young Corellians, their “children,” dubbing them “scrumrats” and giving them food and shelter in exchange for their participation in criminal activities on Lady Proxima’s behalf. Han and Qi’ra were two of those children. She continued to lead the White Worms into the First Order-Resistance War.

In her younger days during the High Republic Era, she was a member of the Garavult Clan. She joined several older Grindalids in helping to repel the Nihil raiders from Corellia around 230 BBY.

In 13 BBY, Han was brought to Lady Proxima after a failing to claim coaxium. Proxima became angry because of his failure, and she ordered Rebolt to hit Han with his staff. Han blocked and grabbed the staff from Rebolt and said that he would hit back if threatened. Moloch then pulled out his blaster and pointed it at Han. Qi’ra ran in front of Moloch’s blaster and suggested not to shoot at Han. After this, Han then grabbed a rock, which he first used in a bluff, trying to convince everyone in the room that it was a thermal detonator. Proxima was not fooled, calling Han’s bluff and prompting him to throw the rock through a window, bringing sunlight pouring into the chamber, onto Proxima’s face. This move left the left side of her face burned for years, and it caused her to retreat into the water. Han then took Qi’ra, escaped the White Worms and ran outside the den to escape on his M-68 landspeeder. Moloch, Rebolt, and several other members of the White Worms chased after Han and Qi’ra. They were able to capture Qi’ra but failed to capture Han.

During the Galactic Civil War, Han returned to the planet Corellia with Chewbacca for parts for the Millennium Falcon. While talking with Em-Five, Moloch recognized Solo. Moloch captured Han and Chewbacca and brought them to Proxima. Proxima told Han he would be punished for failing to deliver her the coaxium he had failed to give to her in 10 BBY, and for scarring her face by exposing her to sunlight when he fled her. While Han was communicating with Proxima, Chewbacca gave Han a thermal detonator, which he used to detonate the window above her, exposing her to sunlight again. The sunlight permanently burned the right side of Proxima’s face, and left her blind in her right eye. Han and Chewbacca then escaped and left Corellia after taking fire from Moloch.

Doctor Chelli Aphra traveled to Corellia and convinced her ex, Sana Starros, to arrange a meeting between her and Proxima under the pretense of an introduction. However, Proxima had dealt with Aphra before, and was enraged by her arrival. Aphra presented Proxima a peace offering, seeking information regarding a Path engine.

Sometime after the Cold War, Bazine Netal arrived on Corellia to talk to Proxima about if she knew she had the location of the Millennium Falcon. Netal captured one of Proxima’s most skilled White Worms children to force Proxima to talk about the Falcon. Proxima thus told Netal about the time when Han returned to Corellia for parts for the Falcon.

After the story, Netal became unhappy at Proxima for not capturing the Falcon. Proxima gave advice to Netal that she should visit a man named Ducain on the planet Jakku. Ducain knew the location of the Falcon. Netal then left Proxima to find Ducain.

Appearances: SOLO

Related posts

Leave a Comment